👩💻/OpenGL
[실습 23] 회전하면 내려오는 토러스 그리기 (미완성)
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2021. 6. 30. 20:43
🚨🔥 내려올 때, 훌라후프처럼 회전이 안됨 + 바닥에 닿으면 그 다음 토러스가 안 내려옴
#include <GL\glut.h>
#include <math.h>
#define bottom 0
#define top 1
void drawscene();
void Reshape(int w, int h);
void Keyboard(unsigned char key, int x, int y);
void Timerfunction(int value);
const int fps = 100;
static int count = 0;
static int Maxcount = 10;
typedef struct T10
{
float posY = 20.0;
float posZ = 30.0;
//float dirY;
float angleY;
};
bool whPos = false;
bool couple = false;
struct T10 T[10] = {};
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowPosition(300, 100);
glutInitWindowSize(800, 600);
glutCreateWindow("컴그_실습23");
glutKeyboardFunc(Keyboard);
glutDisplayFunc(drawscene);
glutReshapeFunc(Reshape);
glutTimerFunc(fps, Timerfunction, 1);
glutMainLoop();
}
void Reshape(int w, int h)
{
// 뷰포트 변환 설정
glViewport(0, 0, w, h);
// 투영 행렬 스택 재설정
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// 원근투영
gluPerspective(60.0f, w / h, 1.0, 1000.0); // 원근 거리
glTranslatef(0.0, 0.0, -80.0);
//모델 뷰 행렬 스택 재설정
glMatrixMode(GL_MODELVIEW);
glViewport(0, 0, w, h);
}
void Keyboard(unsigned char key, int x, int y)
{
switch (key)
{
default:
break;
}
Reshape(800, 600);
glutPostRedisplay();
}
void drawscene()
{
// 초기화
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
// --- XZ축 바닥
glColor3f(0.8, 1.0, 0.3);
glBegin(GL_POLYGON);
glVertex3f(-50.0, -20.0, 50.0);
glVertex3f(50.0, -20.0, 50.0);
glVertex3f(50.0, -20.0, -50.0);
glVertex3f(-50.0, -20.0, -50.0);
glEnd();
// 막대기
glPushMatrix();
{
glTranslatef(0.0f, -20.0f, 30.0f);
glBegin(GL_LINES);
{
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 40.0f, 0.0f);
}
glEnd();
}
glPopMatrix();
// 토러스
for (int i = 0; i < Maxcount; i++)
{
glPushMatrix();
{
glTranslatef(0.0, T[i].posY, T[i].posZ);
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glutWireTorus(1.0, 5.0, 50.0, 50.0);
}
glPopMatrix();
}
glutSwapBuffers();
}
void Timerfunction(int value)
{
for (int i = 0; i < Maxcount; i++)
{
//T[i].angleY += 1;
T[i].posY -= 1;
if (T[i].posY <= -18.0)
{
T[i].posY = -18.0;
}
}
glutPostRedisplay();
glutTimerFunc(fps, Timerfunction, 1);
}
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